![]() ![]() Fix to heals on corpses when an actor dies mid skill.Fixed some awkward UI behavior from the Crossroads.Fixed an issue where allies that participate in a hero backstory would have green indicators while targeting enemies. ![]() Fixed an issue where heal previews would incorrectly multiply based on mouseover movements.Fixed an issue where the current active tab on the Recollection sheet would not be highlighted.Fixed an issue where the regen wasn’t triggering properly on Inert Indicia.Fixed an issue where sometimes Crit and Hit chances would not show properly.Adjusted some items and trinkets to better fit in the inventory frames.Fixed an issue where Trophies on the stagecoach would not dither out with the coach and could be seen floating after visiting nodes and before the coach faded back in.Fixed various tooltips from going off screen.Heroes with memories that get rerolled will now generate hero goals.Fixed an issue where some crit chances would display decimals, instead of rounding up correctly (ie 0.99% instead of 1%).OFF GUARD region modifier renamed to DEVIOUS PLANS (Off Guard is already a quirk).Stiff Drink: Chance to convert Speed to Daze reduced from 80% to 20%.Rousing Ringer: Reduced chance for Daze from 66% to 33%.Linseed Oil Flask: Reduced change for Daze from 50% to 20%.Added 6 new items – Makeshift Javelin, Wilbur’s Flag, Bone Mallet, Pig Sticker, Locked Strongbox, and Spacious Strongbox.Animal parts item type changed from Currency to Deliverable.Renamed Jumbo Storage Trunk to Spacious Storage Trunk.Strongbox: Added +8 increased stacking for Baubles.General tooltip description improvements.When selecting a Tutorial the scrollbar should now adjust to make sure your currently selected tutorial is visible.Renamed Battle Advantage Chance to Enemy Advantage Chance.Updated game credits to include recent hires.Added more 16:9 and 16:10 resolutions to the game options.Updated Stress Halo and Stress Crown visuals.Added new icon for Horror to better distinguish it from Stress.Controlled Burn/Controlled Burn+ now have unique token icons.These rules apply evenly to monsters and Heroes alike.Daze and Stun cannot exist on the same target at the same time Stun will always take priority.Dazing a target who is already Dazed will now result in a Stun.Pick to the Face) will now also remove one of those tokens on a successful hit Damaging skills that natively ignore Block, Dodge, or Guard (e.g.Highwayman's first flashback encounter has been adjusted. ![]() ![]()
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